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Video Game Design and Creation

From 27 from May to 4 from June 2019

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Video Game Design and Creation

Description


The video game industry has maintained sustained growth in recent years, which has made it an attractive market for professionals. The popularization of mobile devices, as well as the ease of publishing content through different platforms (Google Play, Steam, etc.) has allowed independent developers to create and disseminate their products on a global scale, without the need for significant resources financial or company support.

This, added to the wide use of video games in various areas such as education or entertainment, supports the need to develop learning programs on this subject, which should be aimed at both professionals and the general public.

Sustainable development goals


Quality education

Quality education

Duration


Schedule

  • Monday May 27 15h00 to 18h00
  • Tuesday, May 28 15h00 to 18h00
  • Wednesday 29 May 16h00 to 18h00
  • Thursday, May 30 16h00 to 18h00
  • Friday May 31 15h00 to 18h00
  • Monday June 3 15h00 to 18h00
  • Tuesday June 4 15h00 to 19h00

Contents


  • History of video games and existing genres.

Introduction to the course, history of video games and their contribution to the different areas of human activity (industry, entertainment, education, labor market). Review of genres currently available and analysis of the genre of platforms.

 

  • Design Tools

Familiarization with the design and programming tools used, including: Adobe Illustrator, Adobe Premiere, Piskel, and Construct 2.

 

  • Logic and priorities in video games

Introduction to programming using a priority language. Guidelines on level design and character control.

 

  • Creating a story and characters

Construction of the story: plot, protagonists, villains, missions, objectives, items, power ups, etc.

 

  • Video game design

Level design based on platform games.

 

  • Programming in Construct 2

Game construction on the Construct 2 engine, using a priority-based visual language.

 

  • Publication and funding sources

Information on video game publication on different available platforms (Android, iOS, PC or Steam) as well as financing alternatives to raise projects such as Kickstarter or Indiegogo.

Certificates


To participants who pass the course, the University of Azuay will issue a certificate of approval for 30 hours.

Recipients


  • Professionals, teachers, students and the general public with basic programming knowledge.
 

Certification

To participants who pass the course, the University of Azuay will issue a certificate of approval for 30 hours.

 

Schedule

  • Monday, May 27 to Tuesday, June 4, 2019

Schedule

Monday May 27 15h00 to 18h00

Tuesday, May 28 15h00 to 18h00

Wednesday 29 May 16h00 to 18h00

Thursday, May 30 16h00 to 18h00

Friday May 31 15h00 to 18h00

Monday June 3 15h00 to 18h00

Tuesday June 4 15h00 to 19h00

 

Teachers

  • Jostin zamora

Investment:

$ 40,00 per participant.

 

Payment Methods

UDA participants (teachers and administrative staff)

Check the box "Payment role discount" when registering online. The automatic discount will be made to the payment role, in a fee of $ 40.00 in the month of June 2019. 

  

UDA students and the general public

Payment in the Treasury of the University

  • Cash

Requirements 

  • Basic knowledge in programming

Code for payment in Treasury

834 - $ 40.00 

 

 

Teachers


  • Jostin zamora

Investment


$ 40,00 per participant.

Payment Methods


UDA participants (teachers and administrative staff)

Check the box "Payment role discount" when registering online. The automatic discount will be made to the payment role, in a fee of $ 40.00 in the month of June 2019. 

  

UDA students and the general public

Payment in the Treasury of the University

  • Cash

Requirements 

  • Basic knowledge in programming

Code for payment in Treasury

834 - $ 40.00 

 

Registrations


Registrations are closed

More information


Ing. Miriam Briones García: formacion.continua@uazuay.edu.ec