Video Game Design and Creation
From 27 from May to 4 from June 2019 |
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Description
The video game industry has maintained sustained growth in recent years, which has made it an attractive market for professionals. The popularization of mobile devices, as well as the ease of publishing content through different platforms (Google Play, Steam, etc.) has allowed independent developers to create and disseminate their products on a global scale, without the need for significant resources financial or company support.
This, added to the wide use of video games in various areas such as education or entertainment, supports the need to develop learning programs on this subject, which should be aimed at both professionals and the general public.
Sustainable development goals
Quality education
Duration
Schedule
- Monday May 27 15h00 to 18h00
- Tuesday, May 28 15h00 to 18h00
- Wednesday 29 May 16h00 to 18h00
- Thursday, May 30 16h00 to 18h00
- Friday May 31 15h00 to 18h00
- Monday June 3 15h00 to 18h00
- Tuesday June 4 15h00 to 19h00
Contents
- History of video games and existing genres.
Introduction to the course, history of video games and their contribution to the different areas of human activity (industry, entertainment, education, labor market). Review of genres currently available and analysis of the genre of platforms.
- Design Tools
Familiarization with the design and programming tools used, including: Adobe Illustrator, Adobe Premiere, Piskel, and Construct 2.
- Logic and priorities in video games
Introduction to programming using a priority language. Guidelines on level design and character control.
- Creating a story and characters
Construction of the story: plot, protagonists, villains, missions, objectives, items, power ups, etc.
- Video game design
Level design based on platform games.
- Programming in Construct 2
Game construction on the Construct 2 engine, using a priority-based visual language.
- Publication and funding sources
Information on video game publication on different available platforms (Android, iOS, PC or Steam) as well as financing alternatives to raise projects such as Kickstarter or Indiegogo.
Certificates
To participants who pass the course, the University of Azuay will issue a certificate of approval for 30 hours.
Recipients
- Professionals, teachers, students and the general public with basic programming knowledge.
Certification
To participants who pass the course, the University of Azuay will issue a certificate of approval for 30 hours.
Schedule
- Monday, May 27 to Tuesday, June 4, 2019
Schedule
Monday May 27 15h00 to 18h00
Tuesday, May 28 15h00 to 18h00
Wednesday 29 May 16h00 to 18h00
Thursday, May 30 16h00 to 18h00
Friday May 31 15h00 to 18h00
Monday June 3 15h00 to 18h00
Tuesday June 4 15h00 to 19h00
Teachers
- Jostin zamora
Investment:
$ 40,00 per participant.
Payment Methods
UDA participants (teachers and administrative staff)
Check the box "Payment role discount" when registering online. The automatic discount will be made to the payment role, in a fee of $ 40.00 in the month of June 2019.
UDA students and the general public
Payment in the Treasury of the University
- Cash
Requirements
- Basic knowledge in programming
Code for payment in Treasury
834 - $ 40.00
Teachers
- Jostin zamora
Investment
$ 40,00 per participant.
Payment Methods
UDA participants (teachers and administrative staff)
Check the box "Payment role discount" when registering online. The automatic discount will be made to the payment role, in a fee of $ 40.00 in the month of June 2019.
UDA students and the general public
Payment in the Treasury of the University
- Cash
Requirements
- Basic knowledge in programming
Code for payment in Treasury
834 - $ 40.00
Registrations
Registrations are closed